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Infamous 2 all powers
Infamous 2 all powers








infamous 2 all powers

But they end up as single-use gimmicks, and never accumulate into some grand, mind-expanding design. There's a constant churn of fresh ideas and ingenious wrinkles which completely shape the levels that contain them, and I won't spoil their brilliance (any more than the Dishonored 2 promotions already have). The plot's brisk pace doesn't quite work in Dishonored 2's favor, because it seems to resolve its most intriguing mysteries and brilliant level mechanics almost immediately after they're introduced. You'll get lightheaded trying to sift through all the little bits of lore and backstory during your first run through, and Karnaca bears revisiting for its ambiance alone, on top of the potential to go for an alternate playstyle. Myriad notes and novel excerpts scattered throughout each building, ornate interiors that perfectly play into sneaking along unseen, eavesdropped conversations, the environmental storytelling of objects arranged in little vignettes (like arrows through mannequin heads used as target practice, or exotic taxidermy arranged in manners most bizarre) - it all envelops you like a thick, aromatic smoke of flavorful world-building.

infamous 2 all powers

And despite the segmented progression, the sense of atmosphere in Dishonored 2 is just as stunning as the original. Because you typically don't revisit stages after you've eliminated your target, you don't get a great sense of Karnaca as an interconnected whole - though you also don't have to deal with the tedium of backtracking.










Infamous 2 all powers